Meta wants to turn AI-assisted coding into a casual mobile habit. Pocket, which launched in the US on August 21 after Meta acquired the team behind Gizmo in March, strips away every technical barrier: no IDE, no CLI, not even a line of code to inspect. You type a prompt into a text box and the app generates a functional interactive ‘gizmo’—then drops it into a TikTok-style feed with likes, comments, and reposts.

I spent the better part of a week building game prototypes on my phone, and the hook is real. Describing a slingshot game where you hold to spin up and release to fling shots at incoming enemies produced something playable in moments. That speed is genuinely impressive, and it’s easy to see why someone without any coding background would find this more approachable than wrestling with terminal commands or editor extensions.

But the friction appears exactly where Meta wants it least examined. Those gizmos live and die inside Pocket. There’s no export path, no way to see or modify the underlying code, no route to turn a promising prototype into anything resembling a standalone project. Compare that to tools like Cursor or Replit, where the entire point is that the code remains yours to inspect, extend, and deploy. Pocket inverts that model: the creation is real, but the ownership is abstracted away.

That trade-off might not matter to someone just killing time on a commute. But for anyone who gets genuinely hooked on building—and Pocket is deliberately engineered to make that happen—hitting the ceiling will sting. You’ve made something. You just can’t take it with you.